Pharadroid (2022)

Unreal Engine 5  -  14 developers  -  8 weeks development time  -  Gameplay Programmer - PC

Outsmart and take control of enemy robots to escape from the depths of an ancient pyramid in this action-packed top-down shooter. 

This was project I worked on at the end of my first year at Breda University of Applied Sciences.

As a team, our creative brief was two constraints: the character had to be a robot and the environment had to be ancient Egypt.

We spent the first 2 weeks on concepting and prototyping and the remaining 6 weeks on pre-production, production, and post-production phases of development.

After these 8 weeks, we published our game on Itch.io in June of 2022

Main contributions:

When working on the controller gameplay for Pharadroid, the team realized that aiming with controller was much harder than with mouse and keyboard. Instead of removing the feature, we added an aim-assist when the player uses the controller. After testing this feature and iterating upon it through play-testing we got to a point where people were enjoying playing the game both with mouse and keyboard and controller.


I implemented this feature by having a detection cone coming from the front of the player that detects if an enemy is in front of the player and locks on if they are within that detection cone.